@UserName
Groovy, thx for the input! do you know where I can find more info about the status value upgrade screen? Pretty new to ORK and haven't seen all of its fiddly bits yet.
@artainx
Heyo!
I just wanted to let you know that the system I outlined above is 100% implemented in my game and working perfectly. I did make a small correction to the values and formulas, but the fundamentals are exactly as I said.
I apply a h…
@artainx alright that's fine, just wanted to see if the animation preview limits were actual animation speed limits or just interface limits. Forget that part of it.
First and foremost, what kind of game are you making? What I am suggesting might b…
@artainx Heyo, not sure if setting the animation speed through ORK has the same limitations, but when I preview animations the speed slider can range from 0.1 (10x slower) and 2 (twice as fast). Have your tried setting the animation speed to 2? Seem…
@gamingislove That would be incredible if you could add that. I would want to be able to weight the bonuses so some common bonuses are more likely (basically leveraging the chance system with assurance that a random number of bonuses will be chosen)…
@gamingislove great thanks! I might look into translating those from status values to object variables like you said... depends on if I find a use for them on the NPC combatants or not. If they are universally useful then I'll leave it as is.
Thank…
I don't mean to necro a dead thread, but I don't know if this ever went anywhere (or if it is already possible - is there a tutorial?) but I am keenly interested in this. What is described here is essentially what every ARPG like Diablo, Titan Quest…
@gamingislove alright, so let's say I wanted frostfire bolt to deal 10 damage, half fire, half frost. Would I add a 5 point health status change of type fire and another one of type frost, with each part being mitigated by the appropriate 'resistanc…
@hellwalker I see, so your child object is already offset on your character?
@gamingislove I had thought of that too, but had run into issues in other projects where the obstacle would prohibit any navigation to the game object. Does ORK assign th…
@hellwalker Have you adjusted any settings on the players navmesh agent? Could be that the agent isn't satisfied with it's distance from the destination and so the interaction is blocked? I am not sure how that works between navmesh agent navigation…
@Keldryn Ah I see, thanks much for the breakdown. Yeah I would mostly be looking for Diablo 1 & II style character sheets for my purpose, just showing inventory and equipped items on half the screen, character stats on the other half, and other …
Wow that works great - thanks a ton, man! I thought that the 'move to interaction' would only work if I tried to interact with the interaction via the 'interaction key'. This is a very nice way of setting it up - exactly what I wanted.
I tried to s…
Strangest thing in the world. I spent days adjusting settings to this to work. nothing. hours and hours of debugging, to no avail.
I woke my computer up from sleep, bought Makinom and imported it, and setup the plugin.. and now it works. the accept…
I am just getting started with ORK. I took a look at your screenshot. Are you saying that out of the box you can't make an inventory view with character slots and viewer? Do you have to make a separate inventory dialogue and equipped gear dialog?
J…