I fixed it by first saving in runToTarget my position to Global variable Base. Then in runToBase Change Position to Global Base. An uncomfortable solution but it should work as long as there is no interleave or concurrency in combat.
When I tri…
I'm seeing a similar problem with runToBase (Demo Tut 21). When the player (BrownPants) uses it, he tries to go to some location beyond the edge of the road and gets caught on the cliff then the game hangs. Turning on Secure Move seems to keep the…
Thanks,
Yes, I think that is a great idea! How soon after release do you expect to support 2018.1?
I was in the OrkFramework code and did a flurry of naive "fixes" (45 minutes) to get it compiling to Net 4.6 and 2018.1b11 DLLs. There were a …