So I was doing pretty much everything wrong.
Thanks, gil!
Of course, this opens another can of worms, because now that it's at least possible to move, I need to find a way to block the cells occupied by other combatants from being selected.
You're correct - it was exactly that, the event is firing, it just isn't set up correctly, that's why it isn't doing anything. Here are the node parameters for the Search Objects node.
Limiting search range, like Matrix Dragon originally suggested i…
So I've tried implementing the bits of the same event Matrix Dragon used - and interesting stuff happened, the event doesn't even fire.
There's no console output, and no matter what I put in the first step, it simply doesn't execute.
Yes, that's what I thought as well. After some googling, I did come up with a thread where MatrixDragon something very close to what I intended to do, but the information there is incomplete, and it feels like I'm out of my depth.