Yep that fixed the issue...It seems that we use the exact same models for our characters, so any issues you may have had it seems I will end up running into
Well, it seems that on the interactable(the npc I speak to) when I have turn player to event checked, it has a high probability of making my character fall through the world, and any time I hit ok on the dialogue to end it, it creates a very unsavor…