nilead

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nilead
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  • Thank you very much for your answers! This has helped me a lot. Fantastic support as always ;)
  • In Dark Chronicle the xp is dropped as physical pick up loot by the enemies when killed that adds to the currently equipped weapon. Is that something that can be done instead of automatically getting the xp? I don't want the character to level up or…
  • How would I do that? I can't find the option to display the turn countdown in those type of HUDs. Is there something in special I have to do? Can you tell me a little more about the steps? Sorry, I'm a little lost right now...
  • What about changing the cell type with an ability and associating certain cell types with specific effects like damage, buffs/debuffs and so on? For things like a poison cloud this could go with popping the particle system of vfx over the affected g…
  • Thanks so much! I should have figured something like this would already be included in the engine haha
  • Also, I just remembered. Are there any plans to update the grid project to Unity 2019? I use it as a base for development but it creates many errors when manually updating the project so I have been stuck in Unity 2018 for the moment :(
  • Thanks so much! That was really helpful. It would be nice if Ork could have a template for a cover system in the future as it has become the norm in most 3D TRPG games with grids nowadays, but this workaround is a good second option for the moment.
  • Mmm, that could be some sort of fix yeah. One last doubt I had for this system to kind of work was: when doing range attacks, can I control when it cannot reach the target due to an obstacle in the way? For example an arrow attack wouldn't hit someo…
  • I mean that you have cover (bonuses to some stats like evasion and such) when you are in certain squares and you can pre-determined which squares give cover in some directions and which don't to match with the props placement and level design. Like …
  • Seems too convoluted for this kind of thing. I think it would cause problems more than solving them...
  • I deleted ork and reinstalled it again and now it works for some reason. Thanks for the help anyways, great support!
  • I've been testing this in the latest version of the Mission Grid project for Unity 2018 with Ork 2.23 to make sure it wasn't some incompatibility with anything from my main project but the issue remains the same even in the clean tutorial project.
  • I can move each cell manually on the editor but they always generate with a 0.1 offset from each other (measured from the cell center) plus the cell size. I want to eliminate that offset, but even though I erased it in the setting and set it to 0 it…
  • Thank you so much! This is a huge relief.

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