vv3

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vv3
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  • I recompiled in Unity 2017.4.8f1 and have this: http://myprintscreen.com/s/vmcw/b63c34afd4 You say in the readme: " When the compilation has been successfull, you can find the Makinom.dll in 'bin/Release/' in the solutions folder. Copy the Makinom.…
  • tried many complicated stuff for such easy tasks and still ift is a failure: 1. tried put on my button an Interact Script for button down and on top fire too so maybe ot works somehow ... variant A: timeline >> http://myprintscreen.com/s/vm6…
  • after many struggles and frustrations because I dont have a clear idea that functions over ORK or Makinom I went to basics: - i created a test scene and i easily created transitions between buttons and canvases enabling and disabling objects and hav…
  • I made a new canvas and a new button with the default Unity choice. I set up like in your example. Check here: http://myprintscreen.com/s/vm19/989962e673 I have an empty event. What do I need to set up for that button to be clicked in ORK? The plugi…
  • I succeded in showing a permanent buton with Makinom adding the schematic to the start schematic asset in game start script (though it is strange becasue what if i want more schmatics to start or more buttons ? what will I do then ? yet I didnt find…
  • I found this: http://forum.orkframework.com/discussion/3450/scene-change-via-button-click Having those 2 connected and making the button in ORK would it be better ? If yes how make the button show and clicakble with action ?
  • @gamingislove I found the node but I dont understand how to make it click and activate a game object. Also I want the button to be permanently on the screen and can be clickable all the time. This is what I want to achieve. I managed to connected …
  • I coppied the Shooter Template 2 days ago and opened it a complete project. I figured it is not wise working with multiple projects as the project files might overlap. This project work out of the box and I played with the Guis and HUDs many hours …
  • After I reimported all from scratch and tried just a basic stuff, the problems persist in having a new position for a box / hud. I will give you the info to replicate the issue: 1. i use unity 2017.4.8f1 2. i copied the rogue folder in my project 3…
  • I found this: "Check if you’re working on a new project (i.e. not using the Finished Project) in Editor > About in the Project Summary. The Currently Loaded project should be Assets/Makinom/Project.asset, if not, please click on Create New Projec…
  • Unfortunatelly in my head it is a complete mess of how this works: - the project - the loading of projects - and most important why when I load a backup or another projects it allways reads the default makinom project and I loose a lot of my setting…
  • I am pretty vexed at the moment with Makinom. I am trying to make a simple button to show in the 2rogue finished Game and I am unable to do it. I played with it in ORK and could do it, but here in Makinom, I do not have any menu - only saving menu w…
  • I got it now, thanks.
  • @gamingislove I am not advanced programmer in C# yet. Still learning. Form what I saw the mechanics are easier to construct in Makinom. I understand to build the game around ORK more and use Makinom on just advanced systems. Hopefullly I will kno…
  • got the point with the flag thanks :) for the other part I allready did before writing in forum this: 1. I put the code folder outside the project 2. I opened the sln with visual studio 3. I checked your tutorial and added in the framework the corr…
  • Is it a guide for 2018.2 for this http://makinom.com/tutorial/scripting/setting-up-project-references/ ? Many things are obsolete and now Unity 2018.2 says this: 'The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer a…
  • Hi. So any discord channel set up :) ?