I still need some help with this if you get a chance.
I can initialize a grid cell for the player combatants, and upon Battle Start Event it places the party leader on their pre-set cell. BUT this only works for the leader, ORK just ignores all oth…
" in the battle event of the escape command" Are you talking about the Escape battle end event like in the tutorial? The calculate node isn't available in battle end events
I've figured out that I was missing a crucial step. I hadn't turned on Object Variable Settings for each combatant. Lesson learned.
Still doesn't work though. Now I can initialize a grid cell for the player combatants, and upon Battle Start Event i…
I am accounting for that, I'm using 2 different battle start events. The first one accounts for not having any initialized value in the variable, and just places the party on the grid.
Then I use the grid move command to actually store the combata…
Ah, I see!
So I've fooled around with this all day, and it still isn't working. My Leader Player Combatant is always placed on the first cell (0, 0) no matter what I do.
Here are screens of the 3 nodes I'm using, in the order they would be called.…
First, I'd just like to say thank you for updating ORK with these new nodes, GiL.
Unfortunately I've gotten stuck getting them to work.
In my Battle End Event, I'm using the 'Grid Cell To Variable' node to SET a global Game Variable to the Player …
Ah, yes I have not upgraded ORK to the most recent version. I'll give that line a try though
That'll be awesome, thanks GiL! I can't way to experiment with the new nodes!
Darn, well what is the ideal way to write a custom node? Any guides or tips?
I don't want to alter the original ORK code, so I'm making a separate script. Just to trial and error it, I've copy-pasted the "Place On Grid" node in BattleGridNodes.cs i…
I am using a single battle scene and small 3x6 grid that is never changed, but the player is transferred to this scene every battle.
I poked around the Store Grid Cells node, and I noticed an option to "Use Global Objects". Would this allow the st…
Thank you GiL, that seems like a good way to get it done. Unfortunately, I can't get it to work - I'm not seeing a way to add a battle event at the end of an item.
The only way I see to add events to items is through their animations settings. Whe…