Thank you, GIL. I managed to fix it: it wasn't a problem with the scripts, actually. I'm using the ones you provided in your demo, along with following the tutorial on different scene battles. Which brings us to my next (and hopefully last, because …
Thank you so much for your help, GIL.
By the way, in the combat scenes, whenever an enemy attacks my player, the player gets stuck in the enemy's spot until I attack again, which then the player plays it's animation then goes back to it's spot. Do…
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ORKFramework;
using ORKFramework.Behaviours;
public class MuscleControl : MonoBehaviour {
public int blendCount;
public GameObject ysabod;
public Skin…
It was the fact that I was using GameVariable instead of just value. It works. Except the enemy is spawned at 0.0.0 no matter what I do. I change the Battle Spots, no go, change the spawn offset in the conditional prefab section, no go, either.
Thank you. Thanks to you I figured out how to make it work. Although I still have a small problem. The Game Variables doesn't seem to change. I have set up my combattants and their conditional prefab to change when the InBattle variable is on, in th…
I'm sorry to bother you again, is there a way to set global variables via external scripts?
For example I have a script that does something, which has nothing to do with ORK, but I want the result off that script to trigger an ORK Bool variable, s…
Thank you!
I tried more or less what you suggested, but I still have some issues.
First, I did the Conditional Prefabs and set them up in the Editor. I have my player, my Combat Player, my enemy and my Combat Enemy, each are animated and ready fo…