It does. If you are wanting to do 3D it's as simple as changing your main camera's projection setting from perspective to orthographic.
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What if you're doing it in 2D?
Could I use the guest feature to also detect and calculate damage when those cells are attacked?
If so, that's basically the same thing has having a larger creature, just with a few extra steps.
Thanks for the reply. So if the character model is too big for one grid space, can I do something to prevent other characters from accessing the surrounding grids?
It's fine if the the main grid spot is the only section with hit detection.