blindbrainz

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blindbrainz
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  • Okay. I would definitely like to use your code when you are done with it. Let me know when you've got it working. I'd appreciate being able to use it in my game a ton, or I'd you decide to sell it or something like people do for integrations on the …
  • GIL, if I was using Invector to update ORK combatants HP stat, so anytime an invector enemy would damage the player which has the invector Melee controller attached it would just drop the ORK hp at the same time as Invectors so the two stats stay in…
  • I totally understand man and at the end of the day if you are able to turn out something that could help, even something simple (which I'm sure isn't simple at all on your end but you know what I mean) I'd appreciate it and honestly I can't hire you…
  • And im using ORK 2.17.1. my goal is to b able to use ork for this game but be able to control the combat, locomotion and the camera with invectors melee controller. If its possible.
  • I rather focus on Ork stats. I just want to be able to use the melee system with Ork combatants. So Im just trying to get to the point that during combat the stats of the invector controlled player and enemy are in sync with ORK. I want to use ORKs …
  • Id appreciate the help a ton keldryn. Let me get home and find out what version of ORK im using. For unity its 2018.2 and for invector it's the newest version of the melee controllers. I'm not sure for Ork because my year ran out so I have not been …
  • Ah crap, I suck at coding lol, part or the reason I like your framework so much, the editor is great for quickly putting things together without being much more than a passing hobbyist. So yeah any example or pointers in the right direction I apprec…
  • Im using a different scene for battles so that should work perfect. Thanks.
  • So i think ive got this working the way i wanted using the Conditional Prefab. I didnt know that was even a thing, it makes it much easier than i was expecting. Thanks for the help.
  • Ill check into that. Thanks for the tip, man.