Unity has Cinemachine that you can look into, it takes some setting up but it handles that sorts of camera mechanics really well. Works just fine with ork.
You could also tie the talking animation to sounds.
For my game I use a blendshape animator layer of "speaking" between 0 and 100 amplitude and a simple script that detects audio on a channel and alters that animator parameter. If you have voice ac…
Yes, ork does not limit you to anything, with real time combat it just removes the 'wait for turn' aspect and allows free movement by default. But all of the combat systems are fully customizable.
By default "Attack" doesn't even do anything. So ke…
You don't have to use all axis on curve move. So if you do change position->target and then do a curve move for the Y axis, it'll still move to the target while following that vertical curve
One of the best choices, Ork makes it very easy to prototype your ideas quickly, but is robust enough for you to greatly detail and customize those ideas later on.
By default an attack is just calculating 2 values that you can choose. But with Batt…
Enemy AI and attacks are being polished now, working towards a test of early,mid,late, and end game enemies and player builds.
After that it's the dialogue system and building story/dialogue prefabs, and I can start putting together the first alp…
That's awesome! I love Grandia, it was a huge inspiration for me. Including the 2d on 3d graphic style.
I recently did a 3d to 2d effect, certainly not as nice as true 2D Pixel art, but by using a camera, to render texture, to billboard, you can tu…
Spent the last 2 months finalizing level designs, struggling finding a stable day job so things have been hectic. Anyone back into making presentable improvements!
The new conversation system uses Ork to spawn a prefab that contains everything need…
A simple way would be to use "Use Child Object" in the camera controls settings, and call it something like 'Offset" the camera will be centered on that instead, and you can put it anywhere you want, including changing it in real time if you want.
There is a VR framework on the asset store that comes with a lot of very useful features (including VR UI) that will help you make a VR game, and using the event system it comes with you can tie it to Ork.