Hey so Im having issues with every single sound effect set to the players prefab being very quiet.
its not a big deal cause I can set it to a different user if I have to, but is there a reason you can think of for why the volumes always low for an…
I doubt this is the best way to handle it, but I think you could do this via battle events.
For instance, the attack event for that weapon adds XP (if you have targeting then you can have it make sure it lowers the enemies HP before adding XP)
Been having this issue for awhile of the HUD hiding during battle events.
I don't have that turned on though, everything for that HUD is set to Ignore because I always want it up. Did I miss something?
Got the new title screen in the game, gotta get around to making the new logo with the new name. Demo should be done by the end of the month but I'm a couple days behind. Spent the last month work entirely on enemies and abilities.
This should be a…
I'm guessing every keyframe would override any motions from events... I'll have to do a few more tests. I could do a very simple unity animation of them just holding a rifle without any keyframes on the spine and see if the event will work on that
Starting to have this issue too, unpredictable loading times atm..
I was wondering, can you have a loading scene that connects all the other scenes?
I guess it would be a scene transfer with a set variable that an auto-start event on the loading sc…
It's going on 2 years now, I'm doing everything I can to wrap it up so it can be done by the end of the year.
It's going to be a fast paced action game with a 4-6 hour storyline. It's not the first game I've worked on, but it is the first one I've…
I'm making an action game with it, originally an A-RPG but the amount of time it was going to take to add all those extra stats and abilities was going to be pretty intense.
I have no programming skills and rely entirely on Ork for the gameplay.