I want to use "Check Orientation" node to decide player or enemy who will have high chance to attack first (ATB battle system and teleport to another scene for fighting) .
In Battle System > Battle Texts >Ability Info and Item Info
If i type %n or %tsn or %i , i will get wrong information
e.g. FireBalln FireBalltsn FireBalli
On the new version anyone else having problems with the foldout system for the UI not working. Currently can't close and fold most options in the UI.
ORK script component have same problems,the "triangle" can`t works anymore.
Which ORK version are you using?
2.28.1
Started via Battle component or spawned combatants ?
Combatant Spawner
Teleport to another scene for fighting ?
Yes , and battle start events stop at the "Load Scene" node .
Battle Type ?
Active Time
I ended up using this Change Game Events settings,
Because the final value is same as damage ,
As you say ,formula value not match the final damage,
Formula value have to calculate with attack/ defence attribute once .
@gamingislove
gamingislove said: Are the GUI layout issues also in Unity 2019.3?
Yes!!the same problem .
--------------------------------------------------
But this happened in Unity 2019.2.1f1
zmaxz said: GUI Layouts-Colomn Layout Settings seems …
@gamingislove
GUI Layouts-Colomn Layout Settings seems to be broken.
The same setting is no problem in ORK Framework 2.25.2
But all stacked together in ORK Framework 2.26.0
My Setting
https://i.imgur.com/JZey3Wf.jpg
Result
https://i.imgur.com/JT33…
There will be a different prefab in the "Active Player Group" and the "Enemy Group"
eg: Same combatant in "Active Player Group", the Combatant will shrink.