Ok, I understand, I think I'll just use the current Ork version. In the future I'll evaluete if it's worth to upgrade to a new version because of the export/import language tool.
Thank you for the explanation.
@gamingislove I use a CSV file on all my games.
I send the CSV file to a translator and receive it back with the translation for a new language.
@gamingislove you said:
If you don't want to copy over the texts for the different languages in the ed…
Does the source code extract the text from the ORKProject.asset file?
If yes, I want to identify which part of the source code retrieve the "Show all the stuff" string.
Hi, I extract the gameplay_source_code.zip and delete the AssembyInfo.cs file.
But when I try to seach for some texts, I can't find them in the source code.
For example, the text "Show all the stuff." or the text "Quest Logs".
These texts appear wh…
Is it possible to add my own code to Ork Framework?
I insert code by my own in other game's source code that I have to enable translation with a CSV file.
In the actual state of the Ork Framework, the use of a CSV file is not possible.
I was not abl…
I think to recreate the game again from scratch, but it will not be necessary.
Ii was able to fix all problems, at least for now.
I find other problems, but I fix them
I fix the problem with the enemies not hunting the player and I fix the proble…
How can I update the Ork Framework engine?
Do I just need to install it from the AssetStore?
Usually, I don't update my apps, the last time that I did that, it breaks my entire project. Because of that, I stopped update projects to a new Unity ver…
I don't know how this happens, but some configs changed.
Example:
In the Menus / Main Menu / New Game Settings / Screen Fade Out
the value change from 0.5 to 5
I create a new project and checked the value. The default value is 0.5, but the value in…
Thanks for your answer @Wrofir
I change the character's rig that I purchase on AssetStore to humanoid, but animations don't work correctly because these characters don't support all humanoid bones or rigs.
I know that because it shows a message on U…
I understand the problem now. The problem that my attack is not working is because I set an event attack only for Mecanim Combatant.
Now I set an attack for Mecanim and Legacy animations and everything works.
I add a "Wait" event before the combata…
Please, correct me if I am wrong. Since my models are of the type "generic", the animation that comes with them are "generic animations"
I try to convert my character type from Generic to Mecanim Type and after I put the animations on it and become…
I go through the game tutorials and didn't find one specific that tells how to animate a character using a mecanim animation on a battle event.
I try to use the cast event and set the Cast animation just like the image below:
I set up the Cast a…
I was using the Auto Animations to let Ork handle the movements. I change my combatant animation System Type to Mecanim now, it was in Legacy.
I try to run the game and still not works. But then I enable Use Position Change in the combatant's Movem…
@Wrofir I was able to change the spell's speed in the "calculateEffectTarget2" event.
I look in the Move Events, but it won't have any event for Move Events.
I change the speed in the battle event "runToTarget" and "runToBase", and it works. Thank y…