FyrefoxxM

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FyrefoxxM
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  • Okay, so i downloaded the project. Set it up. Got all the basic stuff working. Set up the grid. Got combatants spawning. Now the move command (which I used directly from the grid prefabs provided, no change) shows up as unselectable in the menu. I d…
  • Will try this method, since it beats having to root out bugs from the tutorial and try to figure out why certain things aren't working. The tutorial does skip a few steps here and there, I suppose because it seems obvious, but to someone who's brand…
  • Thanks dude, will try that out and report back. I was trying to avoid doing a complete setup of the demo scene, I was only extracting the bits of it I thought I needed. I guess I should probably try it and see if it works from scratch. Thanks for th…
  • I should also note that the terrain isn't actually terrain, it's tiles: https://ibb.co/qCwX3Gd The overhead camera is controlled from my own script, it's not an ORK camera. I tried adding a dialogue node to the Battle Start Event that is supposed to…
  • Haven't managed to make them work at all as yet. Only thing I've managed to do is spawn the grid and dynamically update it with the terrain-type of the particular tile using the ORK framework grid cell settings. So where my tile is water, the grid t…