Okay, so i downloaded the project. Set it up. Got all the basic stuff working. Set up the grid. Got combatants spawning. Now the move command (which I used directly from the grid prefabs provided, no change) shows up as unselectable in the menu. I d…
Will try this method, since it beats having to root out bugs from the tutorial and try to figure out why certain things aren't working. The tutorial does skip a few steps here and there, I suppose because it seems obvious, but to someone who's brand…
Thanks dude, will try that out and report back. I was trying to avoid doing a complete setup of the demo scene, I was only extracting the bits of it I thought I needed. I guess I should probably try it and see if it works from scratch. Thanks for th…
I should also note that the terrain isn't actually terrain, it's tiles:
https://ibb.co/qCwX3Gd
The overhead camera is controlled from my own script, it's not an ORK camera. I tried adding a dialogue node to the Battle Start Event that is supposed to…
Haven't managed to make them work at all as yet. Only thing I've managed to do is spawn the grid and dynamically update it with the terrain-type of the particular tile using the ORK framework grid cell settings. So where my tile is water, the grid t…