Thank you for your reply
I'm planning to save the variable Test1 in the save data, but isn't that the case?
I'm thinking that I can save by entering the variable name in Save Settings. Is this wrong?
Thank you for your reply.
Thanks to that, I succeeded in calling function in event.
It's different from the main subject, but please tell us about Check Game Variables Node.
I set it like the attached image, but when I call it the second time, it w…
Sorry for the late reply.
I finally understood from the explanation.
I set the event like the attached screen.
Another thing I would like to confirm is how to call this Event within the Scene.
I set this Event to Object as attached, but it does…
Does adding "Object" Actors match the red line in the image?
Nothing can be selected from this list.
Where should I set the selected Actor on the ork framework screen?
Also, do I need to add a player for each scene in order to use Ork?
For example, …
Thank you for your reply.
To add an actor, should I set it in the Set Player node of the attached screen?
What is an actor's Object?
Sorry to trouble you, but please tell me
Sincerely
I'm sorry, the above has been resolved.
I implemented changer in the following form.
changer = new ORKFramework.Behaviours.SceneChanger ();
I'm thinking of a way to pass the scene name, Spawn ID, etc. of the destination to this changer.
If the arg…
Thank you for your reply.
Is the SceneChanger component an instance of the SceneConnectionSceneChanger class?
Please give me some advice on how to set up an instance to call Start Event.
Sincerely
Thank you for your reply.
When I rebuilt it after making it like the image, the problem was solved.
Was it a problem that the Start After setting was 0 before the change?
However, the unnatural behavior when switching scenes was not resolved.
I wou…
Scene A → Scene to call battle uses scene changes that are not ork's.
In Scene to call battle → Scene to perform battle, the event of a teleport battle is changed and used.
It is changed and used as shown in the image below.
As I confirmed, a scene that calls a battle and a scene that battles after being called have been added to Unity's Build Settings.
Currently, the scene is transitioning in the form of ①, but will the problem be solved by changing to the form of ②?
I…
When I tried the method you taught me, I was able to call the battle scene in debug execution.
However, the following problems have occurred and I am worried about how to solve them.
I'm sorry to hear that, but I would appreciate any advice.
1. The…
Thank you for your response.
I created a scene to call a battle in the following form, but the battle does not start.
Do I need other objects such as players to start the battle?
I would appreciate any advice.
Attach the image of the created scene.
…
Thank you for explaining the details.
Thanks to you, I was able to implement save button safely.
Thank you very much for taking your time over and over.
I'm sorry I kept asking questions many times.
I tried to set UIStart () to the on click of the button that I want to add the save function, but even if I search UIStart (), it is not displayed and I can not set it to on click.
Please tell us where t…
Sorry, I can not figure out what UIStart (GameObject)) is.
I thought that UIStart (GameObject)) was a component (save in this case) that I wanted to use for an empty game object, but that did not work when used for On Click.