I kind of figured this out now everything is working correctly. One problem arose in the blend tree. I have four animations there - idle, walk, run, sprint. in the game, the animator immediately switches from idle immediately to sprint. how to do it…
I have never worked with Horizontal Speed. What parameter do I need to enter in it so that it works in my settings. And what do I do in the animator, I understand that?
I’m already like that, but it doesn’t help in any case, I deleted the auto animation. got better. but in any case, sometimes after somersault Idle animation is played. Use Position Chang is included as well.
I am not very good at programming, I wrote a line
UnityEngine.Cursor.visible = false;
however, this completely turns off the cursor and does not turn it on in events. could you tell us in detail?
I figured out this camera is working as it should. But how do I remove the mouse cursor during a free game, and how do I make it appear during loot, dialogs, and trading?
I implemented the rollover system with the help of the keyboard shortcuts W and Q or E. All this is shown in the video. But there was a problem. Rollovers are performed even if I release the Q and E keys. How can I make sure that when I let them go,…