Yeah! It's working like it's supposed to now. So for Dungeon Architect, if anyone needs to know how to do it.
There's a script called "SpecialroomFinder" Just duplicate the CreateLevelGoalAt function and make it SpawnLevelGoal. Call this funct…
I went through creating an new ability for the player called moveForward to test it out.
Then I made a control map and put the ability on it.
I see how to create the battle events, and how to move a direction. I'll try that out and post so…
http://coderespawn.github.io/dungeon-architect-api-doc-unity/class_dungeon_architect_1_1_dungeon.html#a0c10a82f3f1bd02b409a85d97964e1c5
I tried a couple different settings on the (Call Function Node). I had the is static checked .. that was probabl…