I just downloaded the latest release of Makinom, and I am happy to say that the HUD bug is now fixed. My buttons now move my character around the screen.
Thank you!
Okay, so I finally downloaded the 2D Roguelike project so I could look at the player prefab and see if I was missing something. Turns out I was missing a 2D Box collider on my player prefab.
Doh.
Let's just say it works now ;)
That's so weird, I've done exactly as you did (tagged the player as Player), and it's still not working. I looked at the 2D Roguelike tutorial for how it changes scenes, and I don't want to have to use schematics to change the scene. I just don't kn…
- There are no conditions on the scene changer
- The player seems to be within the trigger, when I use a 3D collider it doesn't work, either
- The player is set as player
I'm going to try using the Roguelike's tutorial for the Exit and see if that …
Yeah, it works fine when playing in the editor. It looks like the DLL file in the plugin folder is going to the os, but I don't know how to make sure. Could you send me a screenshot of what you're talking about?
I tried disabling the Strip Engine C…
Hmm, okay. But for some reason when I change the font size under Default Choice Header Settings, the size of the Ok button does not change.
EDIT: I'm using ORK Framework.
Here's what I got in the output:
019-06-08 12:36:30.953595-0500 ProductName[1060:525701] [DYMTLInitPlatform] platform initialization successful
2019-06-08 12:36:31.017698-0500 ProductName[1060:525571] Built from '2019.1/release' branch, Version '2…