vrolok15

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vrolok15
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  • Nah, that's fine, I already have a grid implemented with A* algorithm, as well as inventory and effects, I was just thinking of expanding it with a more refined combat/interaction system. Currently, have an idea on how to do it in Unity, it's a bit…
  • Interesting, I was afraid this might be the case. Which is sad, cause it has a lot of nice features, such as action range, for example. So far, I understand how to do the classic roguelike game with simple combat, what I am struggling with is a mor…