awesome I figured it out, Poly Nav 2d had a reference. NPC now spawning and the AI is allowing movement,
just getting this error to figure out.
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Behaviours.Co…
I am having a really hard time finding any reference to anyone being able to figure this out, which is hard to believe.
I have all the animations created, the characters spawn just fine with the Poly | Nav and they are moving around, but just the i…
@gamingislove- What was happening is that I had the player conform the the 2D tilesite boundary through code. This was causing the player to spawn to 0, 0. Once I removed this code it spawned, then I had to adjust my camera controller accordingly as…
@gamingislove awesome thank you! I am going to move in the direction of ORK and will transition any questions to ORK support.
I have my player spawning and moving now, so anything from here is going to be ORK related I think. I appreciate all the h…
@gamingislove - Hopefully my last question.
For doing 2D animation for combat, do I let my player controller handle the animation and the hit box? Or is that something that ORK needs to handle?
Ok, so it appears to be my custom player controller. I removed the player controller and he spawned on the spawn point.
I guess I need to revamp my player controller..
@gamingislove
I have tried this.
My character still spawns at x=0 and y=0.
The other weird thing is he is is not moving. The animations work, just not movement.
I think I did the overwrite correctly for the movement.
Either way, the spawn issue…
@hellwalker Ya I want to keep combat simple. Think Zelda. Just a sword and wondering monsters on a top down RPG.
I just started a new project with ORK and my player controller and camera controller. I am going to work through at least setting up ba…
Thank you @gamingislove I have created a new test area for me to play around with. I think ORK is going to work.
RIght now I have just my player controller and camera controller running.
Will ORK be able to handle the attack animations with a real…
@gamingislove While I think i can figure out how to integrate. I am mostly concerned with how to make my combat work.
I can build a complete custom game, and ultimately, if that is what I have to do, I will. But I feel what ORK will save me time on…
I have a game that is fully working with a character controller and the wold built now, fully with my custom code. I was having a hard time with questing, dialogue, inventory etc. Just getting it all to work and talk together.
This is what intrigue…