BND10706

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BND10706
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  • awesome I figured it out, Poly Nav 2d had a reference. NPC now spawning and the AI is allowing movement, just getting this error to figure out. NullReferenceException: Object reference not set to an instance of an object ORKFramework.Behaviours.Co…
  • I am having a really hard time finding any reference to anyone being able to figure this out, which is hard to believe. I have all the animations created, the characters spawn just fine with the Poly | Nav and they are moving around, but just the i…
  • ya i figured it out i think the same way he did, I had to add the Poly to the scene. once I did that they spawned.
  • @Talon I am getting the same issue you got, I am confused on how you resolved it..
  • @gamingislove- What was happening is that I had the player conform the the 2D tilesite boundary through code. This was causing the player to spawn to 0, 0. Once I removed this code it spawned, then I had to adjust my camera controller accordingly as…
  • @gamingislove awesome thank you! I am going to move in the direction of ORK and will transition any questions to ORK support. I have my player spawning and moving now, so anything from here is going to be ORK related I think. I appreciate all the h…
  • @gamingislove - Hopefully my last question. For doing 2D animation for combat, do I let my player controller handle the animation and the hit box? Or is that something that ORK needs to handle?
  • Ok, so it appears to be my custom player controller. I removed the player controller and he spawned on the spawn point. I guess I need to revamp my player controller..
  • @hellwalker - Nope, I only have the one spawn point. Its just my 2d tilemap and the spawn point in the scene
  • @gamingislove I have tried this. My character still spawns at x=0 and y=0. The other weird thing is he is is not moving. The animations work, just not movement. I think I did the overwrite correctly for the movement. Either way, the spawn issue…
  • @hellwalker Ya I want to keep combat simple. Think Zelda. Just a sword and wondering monsters on a top down RPG. I just started a new project with ORK and my player controller and camera controller. I am going to work through at least setting up ba…
  • Thank you @gamingislove I have created a new test area for me to play around with. I think ORK is going to work. RIght now I have just my player controller and camera controller running. Will ORK be able to handle the attack animations with a real…
  • @gamingislove While I think i can figure out how to integrate. I am mostly concerned with how to make my combat work. I can build a complete custom game, and ultimately, if that is what I have to do, I will. But I feel what ORK will save me time on…
  • I have a game that is fully working with a character controller and the wold built now, fully with my custom code. I was having a hard time with questing, dialogue, inventory etc. Just getting it all to work and talk together. This is what intrigue…