KESHYAS

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KESHYAS
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  • Thank you!! Solved! one more thing Ability development seems to be a function that simply acquires the ability of the level set at the corresponding player level for free. Is there a way to consume exp type stat value with ability development??
  • sorry for many question 1. I set 10 maximum levels for each skill in the editor. but I cannot enter the Ability Level 1 LevelPoints value. Is it intended? 2. ability.SpendExperience(user); The code above seems to be only available for abilities al…
  • Awesome tutorial! It has helped a lot :) @Talairina Have you solved any related problems? According to the main context, is it impossible to implement functions such as slot movement and item sorting in the inventory?
  • public void RegisterShortcut() { for (int i = 0; i < 7; i++) { if(ORK.Game.ActiveGroup.Leader.Shortcuts.Current[i] != null) continue; if(ORK.Game.ActiveGroup.Leader.Abilities.Has(ORK.Game.Ac…
  • Thank you! I was thinking too much. It helped.
  • Thank you! Then it sounds like you should use getvalue,addvalue instead of getbasevalue,addbasevalue. However, unlike addbasevalue, addvalue has various parameters. To bring my exp type value ORK.Game.ActiveGroup.Leader.Status[12].GetValue ().ToSt…
  • Thank you! Then it sounds like I should use getvalue,addvalue instead of getbasevalue,addbasevalue. However, unlike addbasevalue, addvalue has various parameters. To bring my exp type value ORK.Game.ActiveGroup.Leader.Status[12].GetValue ().ToStri…
  • It works a little unexpectedly. Through scripting, Debug.Log(ORK.Game.ActiveGroup.Leader.Status[12].GetBaseValue()); ORK.Game.ActiveGroup.Leader.Status[8].AddBaseValue (agiTemp); In this way, the value of the exp type is brought to the base type …
  • thanks!!!
  • The quality is amazing.. it feels relaxed
    in Corven Comment by KESHYAS June 2
  • Thank you for answer! I understood everything you answered but, There is a problem that has not been solved yet. Sorry for the series of questions. because This is the most important part of my game for a long time,... I want to understand it clearl…
  • Solved. Thank you!! It seems that my assets have been imported and changed the settings. After making it possible to collide with the layers of the interaction object, everything works fine. nice!
  • Wow ... it's the most interesting news I've seen on this board. The access handler is a really exciting feature! I hope this feature will be further developed. And I think I saw it in another article, Do you have any plans to integrate with Cogi Eng…
  • Thank you for your kind support. I mailed my test project with a small explanation !!
  • Thank you for answer! Um ... I don't know how to upload the xml string to the server. So I want to apply a method other than the json serialization method. In your first answer, ** 1) Well, yeah, if you want to have it as JSON instead of e.g. just…
  • thanks! it works well
  • Thank you for answer!! Actually, I'm spending a few days to solve this problem. I need advice ... Yes, I really don't know much about DataObject. Therefore, the json parsing process will be very difficult .... "It's definitely easier to just pass …
  • thank you for answer! ORK.Game.NewGame(false); is nice for test purpose
  • great! thanks a lot
  • This is the ultimate of what can be made of ork. making all your work (artwork, sound etc..) alone?