I could use an isometric camera, but I ideally would like to use all 2D sprites, so using an isometric camera would complicate things. The solution I am trying for now is to setup a square battle grid, rotate it 45 degrees, and use isometric tile p…
Oh, I see what I did now. I accidentally set the user critical change instead of the target critical change. I fixed my mistake and it seems to be working now. Thanks for the help.
I double-checked my ORK framework version, and it shows 2.28.0 for Unity 2018/2019, so I don't believe it is a version mismatch issue. If someone else is having the same issue, could it possibly be a bug that was introduced in a recent version of O…
I tried testing things a bit more, and I discovered that the same issue occurred even if I selected "Do Nothing", which lead me to suspect it was something the enemy was doing. Based on how the AI is set up, the enemy should be trying to cast Boost…