GreyArchon

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GreyArchon
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  • Thank you for the answers, those help a lot! Sorry for the delayed response, it's been one of those weeks. 1- I'm sure I'll have more questions on setting that script up once I start, but for now, I just have one follow up. Can I similarly extend …
  • I guess what I was asking was more how to make it play nice with ORK, if there was anything special I needed to set up for grid movement and the like, but after just tossing one on, looks like ORK does step in to handle it. Thanks for all of your …
  • It's already enabled, so that shouldn't be it. It's starting to feel like I just need a custom 2D control, but I'm not sure the best way to go about that. I see the how to guide on adding one to ORK, but that doesn't tell me what the script should…
  • I added a wait node to the movement loop, right after the Change Position node, and every combatant's position is stopping .2-.3 short of the center of each cell in whatever direction they're moving along the grid path. I added a debug line at the v…
  • For now I've been "cheating" by still having everything in 3D- all of the sprites are attached to cubes, stuff like that. There's a lot more information for 3D out there, and until I'm comfortable enough to write my own custom control, I'm sticking …
  • I'm still not having any luck. I'm using the same move command event as the grid tutorials. I've added another Change Position node between the Grid Cell Event node and enabling the collider, set up the same way to move to the found object cell, but…
  • Thank you! I'll just get back to working on other parts of the project, and come back to this later.
  • I don't know why this one thing is causing me so much trouble. My issue now is with the movement formula that I have on the door cell type. It's using the currently selected combatant as the user and target of the formula, so it isn't actually check…
  • Alright, thank you. I was trying to use a temporary cell event to change the variable and for whatever reason couldn't get it to work, but directly changing the object variable in the ability did work, so I'll just stick with that.
  • Hi, I'm sorry to have to bring this thread up again, but some life stuff stopped me from being able to work on my project for a couple weeks. I'm having some trouble with setting this up still, and I think it deals with Store Grid Cells and found ob…
  • I'm also pretty new, so I might be mistaken, but I imagine the issue is trying to use the Box Collider and Rigidbody in 2D. Try using replacing those components with the 2D versions of each, and see if that fixes it.
  • Thank you, that was exactly what I needed!
  • Thanks for the help. I hadn't thought of approaching it like that.

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