Does that mean that instead of adding a Game Object Manager to an npc_green, the Game Object Manager will be added to an empty Game Object?
If the type is Boolean, is the condition described above appropriate?
For example, I would like to make the sample npc_green appear or disappear depending on the variable.
Added Game Object Manager component to npc_green.
It seems that variable conditions can be set there.
Variable condition
condition type variable
…
I'm sorry, I wasn't sure about Move To Interaction.
It didn't seem to change anything when I turned it off and started. But all npc are on. I don't really understand moving to Interaction.
I'm sorry, I don't understand. No script error has occurred.
-Event Interaction
-Start Type Interact
Although it is set as above, the operating character will slip through the NPC.
Naninovel script "Test”
”HELLO WORLD”
I set it as below.
I'm sorry, but was unable to do so. The operating player just passed through the NPC to have a conversation.
hierarchy
NPC to have a conversation
-Play Script
-Script Name Test
-Event Interaction
-Start Type Interac…
If you can call the DialogueTrigger class, the dialog should start, using the call function doesn't work.
Call Function
Class Orizgin component
Class Name DialogueTrigger
Target Object
Object Actor
Actor 0 Player
using UnityEngine;
using Naninov…