supportreport1

About

Username
supportreport1
Joined
Visits
87
Last Active
Roles
Member

Comments

  • The battle setup in the new scene worked perfectly and I can now see my little creatures in the battle, thank you so much! The only thing is, it does seem finicky. Like even if I just move an object in the scene unrelated to the event the battle at …
  • Thank you for the info that all makes its a lot clearer for me. I was going through the battle event and taking a look at the battle spots and I did have some predefined but they still wouldn't spawn in the scene. I was hoping to use custom battle…
  • Hi bumping this because I've ran into issues trying to get this battle to start at all. I've setup everything according to that tutorial and have a battle event in my scene but it would seem that the battle event doesn't trigger or event start. I th…
  • Wow that Object Type Actor is going to be such a savior when it comes to setting up what I want to do. Thank you for opening my eyes to that, sometimes it seems like it can be easy to overlook something simple, but I really appreciate you responding…
  • Thanks for the fast reply, I'm using a node at the beginning of my event to Search and Add objects by name. I have two of these nodes to find two separate objects that are in the scene but i want deactivated until they are needed in the event. So …
  • Thank you I will give that a shot.
  • Perfect!! Thank you seriously so much. I can't wait to show off what I've been working on! Had to drop a review also, keep up the great work.
  • The abilities would be learned via level up, so each level that I have an ability to learn and I'd like to replace one of the abilities I had set already on my monster if that makes sense.
  • Wow that seems like a really simple workaround thank you. :) And again thanks for showing giving me the details on Selected Data, I'm starting to learn a lot of what I want to accomplish can be done through that system. One last thing, where woul…
  • Thank you, but without a player will I still be able to setup and have the user manage an inventory full of items bought from shops, equipment, etc? That limit should be a good way of accomplishing what I need thanks. Where would I be placing this …
  • Just posting to say it somehow resolved itself by just replacing the Camera I had in the scene altogether, not totally sure what triggered that but I'll keep an eye out. Thanks!
  • The only Camera in the scene starts off and is positioned essentially where I'd like it to spawn in, I don't have any other Cameras in the scene so not sure why it would be flipping to that angle for a split second.
  • Sorry about that, I was worried I didn't post it in the correct area. The Blocking Event was definitely the issue, you are amazing thank you so much.
  • Hey I really appreciate your reply as well as your engine! I took the plunge and bought it earlier yesterday and I have to admit initially I was quite frustrated by the fact that it seemed like I had to do several workarounds to get my current syste…
  • Just updating to say I got it working! Is there anyway to make the custom UI fadeout the same way the Main Menu would to the next scene? Right now the buttons stay on screen until after the fade resolves and the next scene is loaded. Edit: or per…
  • Appreciate your help, I'm still struggling trying to figure out how to do this though. I've tried adding an event interaction to my main menu buttons but that didn't seem to work. I have the UI and Canvas with buttons all setup they just need to s…
  • So if I have a UI already setup in a Unity scene I can just define that within Ork if I'm I'm understanding that right?