@gamingislove
Thank you for your reply.
I'm using a NavMesh to prevent players from falling off a cliff.
In ORK Framework 2, you can prevent the fall with NavMesh as shown in the image below.
Does it mean that the ORK Framework 3 cannot prevent …
@gamingislove
Thank you for your reply.
I am using the following project as it is.
http://resources.orkframework.com/downloads/ork3/tutorials/complete_setups/3DRPGPlayground.zip
I am running in the following environment.
ORK Version;ORK Framework …
@gamingislove
Thank you for your reply.
The image was not displayed due to my misconfiguration.
I uploaded the image again.
There is a problem that NavMesh invades an immovable place as shown in the image below.
I've confirmed that Move AI is set i…
@gamingislove
I have added a new Combatants to the Tutorial "START 3D RPG Playground".
Combatants use navmesh to prevent them from falling off the ground.
But, there is a problem with combatants getting out of the Navmesh.
In the scene view, the n…
I want to solve the following problem.
(1)After the cursor object is initially displayed, the position changes when the key is pressed.
(2)The cursor object moves in the Y-axis direction. There is no need to move in the Y-axis direction.
(3)don't kn…