Shadow_Fire

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Shadow_Fire
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  • Gil, my object's emission color is HDR, but in game when I change the color via makinom using the change material color, with property name of _EmissionColor, the hdr is gone. Is it possible to add it back? Also, I don't remember if I ask this bef…
  • From a fellow developer's point of view, I really like it! From a gamer's point of view, there's nothing bad to talk about it. I really like the huds, inventory, etc. The battles are also smoothly done. If there's one thing to mention, the idle t…
  • The download link is not working. It just refreshed the page.
  • Thanks for the info, GiL :)
  • Ohh I get it now. Thanks for clearing it up! About the email, okay! :) Also, does ork work well with oculus/hive?
  • As Gil already told you, send him your invoice and he'll see if it is applicable for refund :) If you have the asset for a long time now, there's no reason to refund, as that would be ridiculous. Imagine someone having it for close to a year or eve…
  • What are you stuck at on this? It's pretty easy to do :)
  • Imgumby, I know you are very unhappy about this. I'm sure you are a smart guy, so you will also know of the hardship of the asset store developers to give supports for free for years. I'm also sure a lot of people in the unity forums have already t…
  • I understand your concern, Matzart, but to us folks who are serious about indie developing and using ork as a professional tool to help speed up our projects, him going the hobbyist route can and will be disastrous. No matter how great Ork is, it i…
  • I'll try the above! In this case, I really need mecanim :) For some of my attacks, I have to enable root motion for them to look pretty. I love the masking of some body parts too. Make for some unique animations. Alright, I'll look forward to ema…
  • Same hahh. I'm always amazed at GiL and his skills, even to this day. Can't wait for what he has in store for us in the future.
  • Ahh, I see. So in my battle event, all I need to do is just put Play Mecanim Animation --> Wait(1sec), right? I use to not like mecanim at all, but ever since I discovered the retarget animation setting and other things, whoa, it makes life so m…
  • Sadly ork doesn't have a node to do this. Using his other asset, Makinom, it's easily done. Following the tutorial on how to connect ork and makinom together, just create a schematic using the change cursor texture node, save it, and in the ork's …
  • My guess would be that in this tutorial http://orkframework.com/tutorial/game-tutorial/3-adding-the-player/ Way down, when it listed two options of adding the start event to the game, you added the two methods instead of just choosing one.
  • I have been with ork ever since ork 1, and boy, the differences of ork 1 to the current is tremendously huge. But that's not the reason why I am still sticking with ork and GIl. Its simply because of only one thing - supports. His supports are be…
  • Thanks a lot for explaining! So much clearer now. Regarding #2, to get around that, I just move the choices a bit down, right? https://www.dropbox.com/s/vatr183w65r7pyr/fffffdfdfdfdfdfdf.PNG?dl=0
  • I see, fair fair :) I could have sworn it used to rotate like I said though :D I must have been dreaming hahh. So that means if I want to have a gameObject in the scene to slowly rotate to face another game object exactly, I will have to use makino…
  • That did the trick. Thanks!
  • Gil, the makinom rotate to node was fixed, but I think the Ork's rotate to node is broken :) Same setup as above. One cube on the ground, another high up. The auto event is on the ground cube. In the event, I have a rotate to node, which rotates t…
  • Ahh I see! As of now, that is a pretty low priority for me, so I'm not in a rush for it. I'll be sure to send you a message about the feature whenever I am in badly need of it. :)

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