The HUD I'm dropping onto in the video above is a HUD Player Combatant (Content Provider).
I also noticed that if I drag and drop from an Inventory Menu Part to an Equipment Menu Part it works fine. Is it possible to have more than 1 menu part stay…
The HUD displaying the equipment updates if I toggle HUD, wait 0 seconds (1 frame), toggle HUD again. (It only updates if I wait the 1 frame.)
Is there a method that I could use that tells me when a piece of equipment is equipped? Or better yet if…
I removed the options from the Start Menu and moved them to the options menu after a New Game is created. This is probably the easiest way to handle this.
I'll try to think of another solution option as well. Basically what I am doing is using the initial variables for some custom sound options. So the data set at the start menu is carried over to the game. I was confused as the help information on Ma…
This shows the HUD Equipment Slot Content Component http://www.headbuzzgames.com/EquipmentSlotRHW.jpg
This short video shows the dragging and dropping. Not sure why the cursor isn't showing the video, but you can see what's happening with the toolt…
To be clear: They are initialized prior to the start menu. They are initialized again when new game is chosen. The values set in the start menu get reset when this happens. I would like to keep the values that were set in the start menu. Is this pos…
I did additional testing this weekend and found that my status values were actually incorrect on my default classes too. I added the Initialize to Level node at the end of my character customization and it appears to have corrected the problem. The …
Thank you for looking into it, but my project is currently over 300 GB.
I can work around this on my end. I don't use class changes except during the character creation (if a custom party is chosen). In that case, I take a default combatant and cha…
@GameMaker_Chen I linked the thread that I was referring to below. I'm not sure what triggers it because it doesn't always happen.
https://forum.orkframework.com/discussion/8643/error-loading-a-saved-game-ork3#latest
Using the Add to Inventory node. The Show Notification option does not work if the item is added from Selected Data from Select Loot node. (The Show Notification works if Selected Data is not used. The Show Console item works fine in both settings.)…
Your first guess was correct. Thank you!
I had a global event that was running that was causing the stack overflow. I didn't realize that the Game State In Control was active before party creation. I added another Game State check and another check…