Ghostboxer

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Ghostboxer
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  • A simple feature that I would like to see is the ability to define both a height and width of choice buttons in the GUI editor. Instead of just the width. Much like how the shortcutHUD is set up with cells. It would allow a more grid-like inventory …
  • That works. Awesome! Thanks GiL
  • oh drat. I thought about predefined new items with crafting, but I would have no idea the order in which the player will place the pages, and with only four possible pages the number of combinations would be pretty large. I've sort of found a work a…
  • Update: I wrote a small script that adds the pages attack overrides to the book, but its not persistant to game saves. I cant really tell from the API or any of the tuts how to create and add an item/equipment from script. Is there a way to do so? …
  • yup that solved it. Awesome!
  • ok, another thing to consider is that each tree is an instantiated (clone) and the child of a "chunk" which is the child of the "map"
  • I have even tried pulling in a prefab to the scene while the game is play mode, but it instantly destroys itself and throws an error saying that I am still trying to access a destroyed object. Am I misunderstanding the use of "auto-destroy" ?
  • Start type: Auto start after: 10s variable settings---- general condition settings-- auto destroy: true variable conditions-- check Object variables: true Needed: all condition 0-- value type: value value: destroyTree is valid: true type: bool (…
  • ok so I set up a variable event with autostart. I set auto destroy to true and checked "Check Object Variables", then in the ORK Editor under scene object I added a variable (bool) called 'destroyTree' which initializes as false. It is set to true b…
  • Ok I have this method implemented pretty well, Only how would I destroy the event object once its health
  • yes! that solved it. It seems, Gamingislove, that you have thought of everything
  • the terrain generator childs them to the chunk of terrain they are located on so that when the player is far away from the chunk it can be disabled to save memory. otherwise I have no way of keeping up with which trees need to have their renderers d…
  • I cant wait for the equipment part updates. Does this mean you will be able to equip regular items to equipment viewers (like equipping a throwable potion and having it show in hand)?
  • I suppose I could write a simple script for it. I was Intending to try and let ORK handle as much of the game mechanics as possible to keep things as unified as possible, as ORk is so eminsly powerful. You've done an amazing job with this kit I must…
  • Thanks this did solve the problem and infact since ive become more familiar with the node editor I been able to accomplish exactly what I was after, and even found a better way to implement technique books.
  • I am also having a problem setting up a secondary attack, I have set up an input key called special which is mapped to the "e" key. I have an animation type called special, and an animation with parameters to initiate the kickcombotree of the contr…