Kale

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Kale
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  • Just a thought. I don't know what GiL is like... but there might be something he might not want to be associated with. Key in point, Epic saying they aren't associated with Hatred. In similar fashion, what if someone made a porn game or ISIS promot…
    in ORK Logo ? Comment by Kale April 2015
  • Any chance you can provide a quick example GiL? One of my problems is that if I didn't personally write it, I get completely confused by prewritten stuff. I feel like I sort of understand it, reading through your tutorial of mecanim/animation but …
  • I'm pretty sure it's a red error. But I can't recall for sure now, since I have blender installed and it won't pop up anymore. But in anycase, having blender installed resolved it.
  • Requirements You need to have Blender version 2.60 or later (in some earlier versions of Blender the FBX export was broken). I think Unity uses Blender's own converter for it. Not really sure though. There is an error that pops up, saying that …
  • Question on Unity5... I imported the demo/thttp://forum.orkframework.com/discussion/1657/weird-graphics-on-combatants-in-tutorial-/p1?post=#utorial. It seems to load up just fine, but the blend files don't seem to be accepted. It has no models and a…
  • Do you mean attribute setting under combatants? It seems to be working fine for me. Doesn't reset.
  • @gamingislove Is that referring to the ID that Unity gives an object in the scene? When I was reading through that, I was thinking it was ORK's own ID system. I haven't done much with Unity's ID stuff, so that actually never crossed my mind.
  • Ah, that type of local variable. Wasn't thinking of it in a programming fashion, since events were being discussed. I guess that isn't available... I always just thought of using a number for events, but those wouldn't be changable.
  • What do you guys mean local variable? Like a variable on the game object, or a gameobject's component? If that's possible, I'd like it expanded to accessing functions, as well as variables.
  • I was interested in this, so I did a quick search. http://www.moddb.com/games/ere-after/videos/geo-battle-idle-animation#imagebox Probably the videos that were posted up.
    in ..... Comment by Kale May 2014
  • I'd like some code examples. Possibly using the Third Person Example from the Sample Assets, and merge it to your already existing tutorial. Maybe showing something like tying an ability to a button, and battle menu to another. (I suck at reading t…
  • Cool. I managed to do something with a semblance of it, though not how I want it. But I'll play around with it. Thanks.
  • Oooh, yea, that does happen. Just tried it. Anyway, Camera Events. I hit this when I was doing Tutorial 44. If you set your camera event to overlap a scene change event, you'll change scenes, and the camera will no longer follow the player. It will…
  • I see... That annoyed the hell out of me trying to figure out what was causing it. Looking at it really closely, the corners on top does round off. Well, okies.
  • Saving changes - in case, it hasn't been suggested. Can you add in the ability to use both prefs and file? Actually, this doesn't sound like it's a great idea, anyway. Can you allow us to name the file name of the save? As far as I can see in it, y…
  • Hey Kirb, Did you guys script out the combat part by yourselves? Or did you mesh it in with Ork? It looks really nice, btw.
    in RFI Comment by Kale April 2014
  • Search/Add/Remove event steps. Basically, take the right click menu for events and make it into a panel that can search it, add, remove, etc. There is just an incredibly large amount of event types to look through.
  • Also, when I talked about seeing the GameVariables, I meant a list so we can easily see them, like formulas, status values, etc.
  • Ack, I deleted it and started anew. It might just be because the upgrade caused it to mess up somehow. I only made it back to tutorial 8, since I don't actually have a great deal of time. I'll update you if it happens this time around. *I might st…
  • Okay... I went through the battle start event played around. It seems that the wait function completely destroys it. After every wait sequence is, seemingly, where the game hangs. After disabling the 2 wait nodes, and the waits in the camera chang…