Kirb

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Kirb
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  • Thank you! :D
  • Ah, that's true, I should have checked! Thanks :D
  • Setting it to Static via code DID indeed fix the problem! If we could have a means of swapping a Rigidbody to Static, that would probably be a lot better that my hacky solution :D
  • https://stackoverflow.com/questions/41264316/setting-rigidbody2d-body-type-to-static-in-code This guy seemed to have a similarish problem; and he solved it by setting the rigidbody to Static, which I don't believe there is a way to set within Makin…
  • Unless I've missed an easier way to accomplish it: https://i.imgur.com/CKNQF3u.png Is there a way to merely ADD an attack attribute to an ability with a status effect rather than overwriting it entirely? Basically, in this scenario, we want seve…
  • - Make sure that the layers for the player and the scene changer properly interact in the layer grid. - That Box Collider 2D is indeed set to Is Trigger. Here's a quick shot of one of my scene changers, for reference: Note that for mine, I chec…
  • Nope; either specifying the camera as an actor or using Static, I get: Component type not found: Com.LuisPedroFonseca.ProCamera2D It's odd; I can access other components by the same asset, just not the main one, it seems.
  • Ah! I bet that might do it. I'll give it a go, thanks Gil. :)
  • Nice! Super pleased to hear this; as I'm especially eager to test out 2019's GC tweaks. I'll have to wait a while longer though, since 2DTK got completely borked by the new prefab system and is still getting fixed (ugh). Keep up the great work, …
    in Unity 2019.1 Comment by Kirb April 2019
  • Always happy to see news regarding M2 and ORK3. :D
  • Hm, that would heal my HP, but in the example you gave, wouldn't adding 8 bHP afterward still just result in giving me the full 8 bHP instead of just the overflow? Maybe I'm just reading it wrong D: We'd want only the overflow over max HP to become…
  • Thanks again for that! Quick Request/Question: For the OK button in dialogue windows, is it possible to have an option to have the OK button ONLY show up once the text is complete? (So that either: - you press once to finish displaying the text…
  • Yeah, Change Position (over time) seemed to work without any issues and stopped correctly! Haven't tried rotation yet, though.
  • Same as several others, it's important to keep up with the trends in games, so I play a lot of stuff when I can (and to relax and blow off some creative steam!). Recently been playing Apex Legends every night with some friends; although I've also …
  • Stopping Makinom schematic timescale worked well for our TimeStop mechanic, but there was an edgecase we found; setting the schematic time scale to 0 during the Shake Object node doesn't actually freeze said object in place in the middle of a shake,…
  • Perfect! Thank you :)
  • @gamingislove Ah, but a Change Time Scale node wouldn't quite work in this case; the time stop changes from outside the schematic. For example: Let's say I have a platform that moves from left to right using movement nodes, and every time it reach…
  • For schematics, do you think we could get an option to set a custom float as time scale ? We have a Time Stop/slow mechanic, but we don't want to slow/pause ALL makinom events; only specific things. We operate it on a custom value that isn't Maki…
  • Woot, big thanks for that update :D
  • For Battle Events, there's no good way to set the Player as the user in that particular event. (Either as a Set Player as User node, or just a setting in the Event Settings) (For example, let's say I want the player to gain 5HP every time a project…