Hey, quick/small request.
Would it be possible to make it so delete key can delete nodes in the event editor? I often find myself pressing it automatically when I want to delete something.
Thanks
@Gil - Yeah, it'd be pretty sweet if you could implement that feature.
@Phoenix - The anime sequence looked really good, impressive. Like Gil said, you should post it in showcase. :p
I suppose you could script these systems yourself. However, if you want to do this stuff you could do it this simple way, which is how I can think of it in my mind. For achievements and such would be to have a simple log, name it achievements and ha…
Yeah, I just looked and I can't see a way to achieve this either at the moment. I was going to suggest a global event attached to a menu item but, yeah, seems to be no way to change it via events.
Perhaps a 'change class' event function for the play…
Would it be possible to get an option to add/remove and enable/disable components when you call/close a menu?
Example: Called menu > component B disabled > component A enabled
Closed Menu > Components A disabled > Compon…
@Shadow
There's a camera collision script in the forums.
As for the other things ork's controller is meant to be basic and I think Gil is gonna expand on it but not till later down the road as it's not a main concern.
You made sure to set up the GUI box for the main menu, right? And made sure the main menu is using the GUI box settings you set up for it in the main menu section?