@foxx Thank you. But this is a custom scripted Inventory system. In my system I only use ORK features. Goal is to achieve all these features just using ORK editor.
Thank you for the tip :)
I want to create a looping animation which have 3 animations (Start, Loop, End) I'm using the animation for a Fire Breath ability. When I hold the key I have to play Start animation and then Loop animation till releasing th…
If I'm thinking right I asked the same question in this thread. http://forum.orkframework.com/discussion/6039/click-to-attack-diablo-style-realtime-battle#latest
In my case, I used Mouse Click Input key and bind it with a Control Map
Control Map S…
You can use new Unity UI system instead of using old GUI Skins. Check this tutorial. http://orkframework.com/tutorial/howto/using-the-new-ui/
Or you can use your own custom UI as well. For example check this guide. http://forum.orkframework.com/dis…
Yes both using the same ability. Issue was i had Auto damage dealers enabled in Event Settings.
I'm using ORK Navmesh Mouse controller. When Area Notification and Loot Notification pop up, I can't click through the notification to move the player. …
@gamingislove Thank you so much for the help.
I have another issue when using Base Attack Ability. I'm using event calculation for the damage calculation. (Not damage dealers) When player attacking enemies, most of the attacks not calculating dam…
Thank you @Wrofir It was Battle Event and Control Map. Thank you so much for the guide. I didn't thought about it before.
I'm using built in Camera Control > Mouse. Very useful to see in different angles for testing :)
@gamingislove Thank you I didn't see that tutorial before :) But I still have a issue.
I can't use ability in field. (I tried Usable In > Both and Usable In > Field But still not working in field)
I'm sure that i'm missing something but I ca…
I wanted to use both Curve and Position nodes together at the same time. (Follow and Curve movement) But after I think about it, I feel like its not logical. So i guess it's not possible to use Both of these at the same time. Thank you for the clari…
@Tr1nome You are right. Can't believe I didn't noticed that. I tried so many different options and tweaks. Thanks for the help that was the issue. I didn't thought about it because I used a Wait node before Fade node. Now I get it. Thank you.
Thank you @gamingislove I saw using ORKFramework.Editor here. http://forum.orkframework.com/discussion/3336/resource-generating-ork-constants-for-scripting#latest
And you are right he using it for custom editor scripts. :)
Thank you for the kind words @Tr1nome Its kinda hard to understand scripting but at the same time its very rewarding and tempting to learn more. Now I understand little bit how this works. I'll refer your post :)
After going through few posts, I found that Combatant.Status[] is an array. Now I can understand how to access Status values. But in API documentation I can't find anything related to a Status array In Status Values. Please someone point me why is t…