gamingislove said: Working fine here - and as your image shows, the value has been changed.
No, it's not changed. X = 1 and Y = 1 is my default Sensitivity that I set in Game Controls.
I set in "Change Fields" to change Sensitivity to, for example,…
No, there is no warning/error messages in Unity console. My camera is tagged as "MainCamera".
My Sensitivity settings - X = 1; Y = 1
I have a trigger with event "ChangeMS". In this event I have "Change Fields" node . I set up everything just like …
gamingislove said: Well, you can change the sensitivity of the camera control component using a Change Fields node:
- class origin: Component
- class name: FirstPersonCamera
- target object: set up a Camera type actor and use it here
- add a field
-…
Sorry, I'm using First Person camera control from ORK Framework.
At this moment any camera/player custom controls are not possible ... Oh dear...
I was trying to use Custom Camera, but then Lock Cursor is not working, so I don't know what to do
Oh and How Can I Set up Tooltip? With mouse position will be over item and then you Can see item description it will be great and solve problem
EDIT: I set up Tooltip, but I don't see text on it. How Can I display text, description of item on Toolt…
I'm using default GUI Legacy. I think I just did it. But I see now another thing - when I select item in Item Type and then I'm changing Item Type to another, my selection of last item is "saving" and I see description of new item which is on the sa…
Yeah. I have a script that Can rotate other object when another is rotating, but Interaction Controller seems to not react to it... I will try something else. Thanks
And when I'm placing Interaction Controller on Camera it doesn't work either. I mean, it Can rotate with Camera, but I Can't interact with events. I can't see Interaction HUD. I Can only click left mouse button and then it works. But I would like to…
Yeah, but my Main Camera is not using the Head parent position or rotation in my Player. I'm adding "Player(Clone)/Head" or only "Head" but the Main Camera is still "outside" Player. So I have "Head" object and it's parent to Player, but Camera is n…
Uhh Thank you! It works! With Battle Area it works fine. Without Battle Area, I need to jump on enemy head and then he Can attack me, but it's not a problem ;) Thank you very much! :)
Here how it looks in Editor. If i'm standing on Zombie's Head - I Can hit him and I Can fight with him, but on the ground nothing happends :P
So, I guess... The problem is in my Zombie character model?