Ok... Weird. My enemy is "Zombie". So I just spawn not my "Zombie" but "Evil Pants". And "Evil Pants" works! I Can fight without problem. I Can't fight with my "Zombie" enemy and I Don't know why. I check the prefab - everything is the same like in …
Ok, I just check the tutorial once again. Somehow I miss the step - "Click on Add Control Map to add the control map we just created." :D Thanks anyway for help :)
Here, I think this is better: https://imgur.com/a/OfblLnk
Yeah, I set shortcut list index to -1 and shortcut slot index to 1, 2, 3, 4 but it still don't work.
Uh and Use Auto Target is also enabled
I find something funny - I just add animation to monster waypoint and when I hide in closet, he is following that waypoint. He's standing for a 30 sec and then follow this waypoint position. Maybe it's not the best solution, but it works :D
Yeah, it works! Thanks!
After hiding in closet, the enemy goes to Waypoint. He Can now hunt player if he see him.
Another question - how Can I tell my enemy to go back to following waypoints? Or to follow other group of waypoints? I try to use "Se…
Oh, and I'm working on Unity 2017.1.0f3. I buy ORK Framework in 2017-10-14 so I'm working on version 2.14.1, this is the last version I downloaded from Asset Store before you do ORK Update Policy Changes.
I send to you link to this project. I just copy/paste events to new Project and create something similar to original. There is Closet (click on it from front), a enemy MouthMonster with waypoints and player.
I don't know why, but everything makes my enemy stand in place when player is hidden.
I make a lot of Events for Idle Behaviour, but nothing works. I use Change Move AI Mode, Change Move AI and others. I can't find something like "Is Player Avaible…
Now the enemy just stand and do nothing.
I disable Using Range in Movie AI in Battle System > Battle Settings and in Real Time Battle Settings. When i'm hiding and enemy don't see me - it's working. But when I'm hiding and he saw me before, he j…
This is not working :( So I delete player gameobject using Destroy Object when I'm hiding. Then I spawn player after unhide.
This image shows Move AI Component when i'm hiding and after unhide. I don't know why the enemy just stop and don't do anyt…