Hmmm, so MarkResetStatus is required for it to work. Good to know!
Unfortunately, I've been checking those two stats in the game itself even after trying to increase them, but they have been unchanged every time. Maybe the same thing that is preve…
Thanks for the tip, though that doesn't seem to be working for me either.
I've updated the delegate method. As you can see, I've basically just trying to get the values to increase in *any way possible*, but nothing seems to change.
public static …
This is more of a scripting question, but I may as well post it here since it is a follow up to resolving this issue.
I've been working on using a script to update this character's ability point and status point statistics when he gains a level. I …
Ahh, so that was the issue after all. Alright, thanks for letting me know! I'll see what I can do to work around it.
Also, thanks for planning to look into this in the future. Having that kind of stat increase with class levels can be useful for c…
If the issue is that I am trying to have the class development gain the ability points rather than the character development... well, I guess I was thinking of adjusting things anyway.
If I add the status development to the Class instead of the Combatant, then it should be alright to use the Class Level, right?
I've included some clipped screenshots of my setup, can you tell me if anything doesn't look right? Thanks for the help …
I went ahead and tested this was the Experience Points set to the "Level" type, but the Ability points still didn't increase when the character gained a level. Hmm.
I also added a curve to a non-experience type stat (in that same status development…
Hah, right now they are really simple.
http://postimg.org/image/iblu0j7wx/
All the formulas I was having trouble with are like this one. They seem to work when I apply them directly to the statistics themselves, but don't work when I try to apply …
Thanks for the help, I was able to get a basic AI working for my tests :)
I am a little worried though that in the end the AI flowchart for the game I'm working on is going to get *massive* in the end though, hmm. Oh well, that will come much later.