Natnie

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Natnie
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  • *deep sigh* OK, new issue. I've been setting up my magical abilities, and for some reason they are doing 0 damage to my enemies, while when the enemies use it on my characters, it does cause damage. In the formula calculation testing, the base magic…
  • Oh well, I can deal with that
  • So cool :D
    in RFI Comment by Natnie July 2018
  • So in theory, if I go through everything and change any font style back to Normal, it shouldn't have the delay, right? Pleased to report that I have stopped the issue from happening. Now, am I stuck not being able to bold & italicise portions o…
  • Hmm, I see! I may be able to rectify that problem, then. It's worth noting that in the test where I had no delay, Unity was still open in the background... so that might have been the reason.
  • Wait.... what.... Just loaded up a new game and the item menu came up instantly... What is going on??!! OK maybe I should send you my build, can you please let me know if the issue occurs for you? All I can think is that the hang only occurs once…
  • OK, so I just tested the regular game, and there is no obvious delay opening the item menu after loading up a saved file. So whatever is happening, it apparently only happens once ever per new game. Could there be some kind of XML generated to serv…
  • I've used the load time at launch as an opportunity to display the default controls, and play some cheesy elevator music.
  • OK I tested it with the version I sent you, and I did encounter a delay when doing a critical hit. It was about 4 seconds rather than the 39 in the full size game. What do you think it is? Seems like there is a connection between the delay and the a…
  • Awesome, glad to hear it'll be fixed!! Not sure if it happens in the project I sent, but yes it only happens in a build. The hang happens only once in any playthrough, and always at some point where it either has to bring up a menu, calculate crit…
  • .....bump?
  • Haha I know what you mean. The variable system is really weird and confusing, I'm still trying to get a grasp on it too.
  • I just tested out a build with the ORK asset preloaded. It caused a delay prior to the configuration box, which replaced the long load time after the splash, but this seems worse because after trying to launch the game, nothing happens for a while, …
  • Also, @gamingislove - have you had a look at my project & the poison issue? TY
  • I screen recorded my gameplay and timecoded the hanging. This time it happened when my character did a critical attack. Turns out it remained on this frame for 39 seconds. The music and sounds continued to play while the game was hanging. I also r…
  • Hey GiL I would like to request a separate window for ORK Events, assuming that's possible. Sometimes I need to refer to things in Events to enter things in the editor or vice versa, but I can't switch between them easily because it forces me to sav…
  • Further playtests have shown that it's not just the menu. I had the game hang at the first lot of battle gains in a game where I had not yet accessed the item menu. So it seems like it has to load something, that happens at certain points. Can I loa…
  • I have one somewhat strange issue with my menu happening in builds of my game. So I did a test build and when accessing my menu, the item menu screen with the item listing takes a very long time to open for the first time. I'm talking like, a whole…
  • Oh wow, I'm making a Greek themed game so that statue will def. come in handy