I'm not seeing a Unity folder in AppData/Roaming, & I should be able to see hidden folders. Deleting the manager's cache via the editor did not fix the issue.
There was a conflict between Parent Type & Ability Type listed in the menu. Here's a follow up question, though: I guess I will have to assign every usable ability to a control map, but will every ability also require it's own unique key assigne…
No I'm not trying to use the ability through the tree, I'm just sorting ability menus via their tree. Clicking on a particular tree opens a menu with all the abilities of that type that a combatant knows, and then clicking on the ability is supposed…
I use a Select Equipment node for each part individually at the start of the formula. The first is set to Set and all the following are set to Add. I hadn't noticed that I could set a quantity. Not sure I understand how that works for equipment part…
I've also noticed a possible problem with changing a variable on multiple selected equipment pieces at the same time. If I select multiple items under the same key in a formula, then change a selected variable and try to set the formula value to tha…
**Correction, I meant to ask Where is the setting to change the default text color for typed descriptions as viewed in the editor? **While editing the text field. Changing the Text Area Color in the Editor Settings only appears effect the color afte…
It would be useful to be able to control our inputs or "press" buttons through events. It would also be extremely useful for top-down setups to have some type of drag box feature for selecting multiple & specific combatants, and to setup loose f…
I've noticed that while a test game is running, the box on the Animator component for 'Apply Root Motion' (default unchecked) switches to simply say, "Handled by Script," and that two scripts automatically appear on my game objects.
-The first scr…
I appreciate the help. I had to go through remove the PC scripts from my game objects and it seems to have fixed the issue. I'd also like to make it clear that there's nothing wrong with the PC dialogue system per se, it's just that ORK makes it kin…
I went back and looked through my events after posting & noticed I'd set it up wrong. Still haven't got AOO's working as I'd like, but I think I can tweak them in. I'm assuming things like aura proximity bonuses and traps placed on a grid are in…
Cool, thanks, and the condition variables for choices seems adequate since you can adjust the dialogue accordingly. Any chance ORK v3 will have a separate dialogue system?
So, there must be more to the setup than simply creating a button, adding an event interaction to a prefab set to run on button press and pressing the button. Is it a control element issue? What all did you do to have you character('s) register the …
It's attached to the player's prefab. For my button test, I created a key and used a control HUD element to press the key. On my player combatant's game object, I set an event interaction to run whenever the key is pressed, with no variable or state…