I'm using the New GUI. I can drag from my Inventory to my equipment part boxes, but I can't drag back into my inventory from there. My default mouse selection is also 'Click End' which may be causing a bit of trouble via the 'Use' option when I rele…
I have a backup, but I'd rather try and reconfigure and move forward with newer Unity versions. Anyway, about the twin menus, I'd really like to get them working again. How do I get them both to stay focused so that I can drag between them?
Status & Variable filters for animation parameters would be very useful. In your equip animation, for instance, you could tell it to add parameters on play/stop only if a character has x weapon equipped. Much simpler than using events to filter …
That might work, apart from things like attacks of opportunity that can trigger in certain cases when an attack creates an opening and stop out the original user's action. I could try resetting variables in those events, although it's more nodes to …
It's Unity 2020.1.0f1. I literally can't do anything now without a box popping up that says, "Hold On," and giving some nebulous reason. When I hit, 'Play', to test, it spikes my disk, CPU and memory usage way above what it was previously. I'm assum…
My only issue with using Object variables to manage combat events is that I'd need to make sure they reset to neutral values after the events run their course, and I worry it may cause a glitch if an event is interrupted. Is there an option to set a…
Yeah, that's not the issue. Both GUI boxes have that option enabled for choices. I'm also not seeing my drags anymore, which is a new issue since 2020.1. It's also hard to test anything in a running game when memory and disk usage spike up to 100% a…
I don't believe it's an issue stemming from the ORK side of the equation but, yeah, Unity 2020 is totally #@&$ed. It's like they took everything messed up about the year 2020 and decided to package it into their new release. If I have to sit…
Thanks. In which order, by the way, do the the equip and unequip events run when using the 'Swap Equipment Node'? Also, can variable conditions be used with combat events, and can they use local, ability or object variables?
Hover selection would be nice. Basically, a version of Mouse/Input Handling/Hold, only the selection triggers if the cursor hovers over something for 'X' seconds with no buttons being pushed.
The thing is, I tried creating a Global Boolean variable just before the 'Switch Equipment' node and setting up a 'Check Game (Global) Variable' node at the start of the Equip/Unequip events to prevent passing through. It doesn't seem to recognize t…
How do I set that up? I don't see any option to do so in the 'Event Settings'. Also, I've noticed recently that some event's, like equip/unequip events run over each other regardless of whether I set them as blocking events, and they also ignore the…
So, if I want to switch between two default ORK control types should I then add them both to a combatants prefab, tweak the settings, disable and enable them via event? If I want to toggle between using the standard 'Mouse Player Controller (Script)…
I actually like the effect of it being attached to the head-movement seems more immersive that way than with a static position-but I think my issue was due to an active Navmesh Agent attached to character that I needed to turn off. It may continue t…