@gamingislove It can't be that, it only happens when I upgrade. I think it might be a bug with the new minimum range. I sent you a test project in a PM.
@gamingislove The bug happens with default use range values too... I created a default ability (new ability that does nothing), with a default range template of 2 grid cells.
Hi GIL,
Would it be possible to add a selected data option for the status value node in the formulas? Currently it can only use one combatant or the whole group.
Hi GIL,
Found an issue with 2.16. Grid battle range doesn't work well anymore: the enemy combatant is in range but can't be targeted. Sometimes it work from some angles, it's weird.
I tried making a new ability from scratch to make sure there w…
Thanks GIL for all the fixes! Did anyone successfully update? It says there's nothing to import, so I tried deleting ORK and redownloading it, and it still downloads version 2.15 .
Ok but I already tested this, and it only affects weapons and armor with ID 7, so do how I cycle through all the IDs? That's what I was attempting to do by adding another loop, here's what I tried : List equipment = new List();
for(int j=0; j
Thanks, now the code compiles, but it doesnt work, I get a yellow error "Method call failed, Exception has been thrown by the target of an invocation."
So I've played a lot with the code and managed to make it semi work, still get the error , it do…
Well I tried the [i] too, the error is actually at the lines Weapons.Get and Armors.Get, it says
" error CS1502: The best overloaded method match for `ORKFramework.SubInventory.Get(int, int, ref System.Collections.Generic.List)' has some invalid …
Thanks, so I defined maxValue which I guess is a variable, then I put the equipment index 7 just to test, but I get a couple of red errors for the Weapons and Armors.Get. What's the problem?
List equipment = new List();
ORK.Game.ActiveGroup.Lead…
Hi GIL,
I got a question related to this thread.
I need to change the durability and the object vars of the equipment (weapons and armors) in the group inventory of the player. Each equipment has their own object vars and durability, so I think I…
Thanks a lot , that did work!
I have one last simple question regarding this. I will be using this unique GUID in the ork event system, so I need to store the GUID into a game variable on the combatant object. So I thought I'd just add a line unde…