Thanks, but Awake doesn't solve the problem. I did a couple of tests, what seems to happen is not because of the start function( you put a !null condition, it should only run once?) I think it's the ork GUID from the editor. If I put the script on a…
For enemies: I use a combatant spawner. I just checked remember combatants, it doesn't work, pretty sure it's because the script generate a new GUID every time, so even if remember combatants does save correctly, the value of the GUID is changed. I …
Thanks, it works but there's a small problem. I attached the script to my prefabs, it generates a new GUID, but it generates one every time the combatant is spawned, so every time I change scene the combatants get new GUIDs, even if they had object …
Not sure if it's a bug: the move ai hunt detection doesn't go farther than 100 world units. I did a test with hunting range disabled, detection range at 500, detection sight type with 490 range. But the move ai doesn't react until I'm about at 100 …
I had that one problem too lol. The cause was that I put a wait node while ork time scale was 0, so it waited forever. Maybe check if another event sets time scale to 0 while your battle end event pops up.
Well I don't know how to do this : store the durability into the equipment variable. If I select all equipment, I have a list, I can't change their object variables according to their own durability. That's why I thought to put the formula directly…
Hey, I might know what causes your problem because I had the same with xp. I think your battle outcome gives 0 xp, and the reason might be you set it up to divide among total combatants. If the total result is smaller than 1, then it will give 0 xp,…
Most of what you ask is already integrated in ork, for instance #2 and #3 is already taken care of by the turn based system, all you need to do is define your stuff in a formula. Blocking, hit miss and criticals are all covered too, unless you have …
Ok what do you think of this solution: instead I put an object var in those equipment I want to select, with a formula that fetches the current durablity / max durability, then put a select equipment node with a filter that selects only equipment w…
Hi GIL,
I'm trying to select all equipments whose durability are not at their maximum. Is there a way to do that? As a work around, I've tried storing their durability into a an object variable, then using a filter in the select equipment and selec…
Hi GIL,
I'm trying to show a fixed short cut bar HUD with skills at the bottom of the screen during battle. It would be like 1: attack1 2: atack2 3 :attack3, and change according to whose turn it is. I understand the shortcut mechanics, but the pro…
"Fixed an issue where using the ‘None’ action in silent mode or without consuming the remaining action points (turn based, phase battles) could lead to the combatant’s turn not ending, potentially stalling the battle."
I still have issues that I th…
Hi GIL,
I was reading the selected data page, and it says "Battle events and formulas used by abilities and items will automatically add the ability/item with the selected key action to the selected data."
What's the key for equipment? The reason …