@gamingislove Question: I'm using cinemachine third person aiming extension which does the raycast to find the hitpoint relative to the player character.
I want to use that coordinates in my ranged attack schematic. What would be the optimal way to …
@gamingislove I need help with animation clips duration. How to correctly pass them to ork3 ?
I have set duration type of each animation to Animation clip, but it's not working.
The normalized 1 wait always results in 0 time for each animation playe…
@gamingislove I want to use animation events to fire the activation of damage dealers, is this already featured in Ork3 do i need to write my custom activator script?
I was thinking of referencing the damage dealer component and then call it's acti…
@gamingislove Supercool, i was just attempting to set up real time combat in Ork3.
I have some questions:
There is a way to use the ork auto animation system to drive an animator parameter (using it in a blend tree for movement). Could it be made p…
@gamingislove Beta22 fixes the stack overflow error, however changing camera target when transition is enabled continues to generate errors (disabling transition makes it work).
@gamingislove I tested the cinemachine wrapper, and the errors on target change are the same.
In fact, the exact errors are there even with the original Ork top down camera controller.
@gamingislove I've used the updated script you linked from Ork3 docs, however there seems to be a problem with target transitioning, here the errors that pop up when i trigger a target change (during a dialogue):
StackOverflowException: The request…
@gamingislove i'm trying to import your camera wrapper script to make Ork3 work with the Otii camera controller.
However the script gives me errors:
Assets\ORK Framework\Scripts\ORKCameraControlWrapper.cs(8,41): error CS0246: The type or namespace …
@gamingislove Strange problem here: after one of the latest updates, all my gui prefabs have now missing scripts and are not working.
If i create a hud object or a ui content box, they are fine in the editor, but as soon as i create a prefab out of …
@gamingislove The alternate setup you mentioned worked as a solution. Thanks
One thing i don't think i mentioned, is that i'm using a prefab view portrait hud.
@gamingislove checking "pause game" to a menu screen completely freezes the game, so it becomes impossible to use buttons. I think this changed only recently as i was fine using the pause feature untill the latest beta updates.
On the matter of the…
@gamingislove In ork2 the combatant menu part has different content types in each status element. I used the portrait type to show the current combatant portrait in the ui box as a menu background.
However in Ork3, the combatant menu's status eleme…