Windkeep

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Windkeep
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  • You can modify the gravity settings in game settings I think. This will let the player hover a little on the descent. Ironically -9.81 doesnt feel 'real', just tinker with it until you get the feeling you are looking for - and add a landing animatio…
  • Item collector with an end game interaction event. The event starts a dialogue to equip the item, if no it goes to inventory, if yes, it is supposed to equip it to the specified equipment part. Maybe you know an easier way to do that?
  • Ok that explains that, but is there a way for me to specify the equipment from the pickup item? I could work around this by creating a event for every item but I was trying to see if there was a way to use one event for at least each item type...
  • It is disabled. When try entering a battle with it enabled, the party spawns behind the player as it should. However when I enable it, the party is spawning facing the camera within the enemy combatant range. Im not sure if it is due to having batt…
  • Combatant>Move AI is where you find the follow settings for you party. You should be able to have them respawn if they are too far.
  • In my case I have 2 experience attributes, one for the player and another for the weapon, how do I set each one so they use the correct experience attributes?
    in Battle End Comment by Windkeep June 2020
  • Status developments is what I was missing, thought that was just for the player.
    in Battle End Comment by Windkeep June 2020
  • Nice, that works. I have another issue, I dont know if I should create a new thread but here goes: I am trying to level up my weapons in the real time battle setting but having no success. My character does himself level up but I am trying to have t…
    in Battle End Comment by Windkeep June 2020
  • Unfortunately, now when i leave the battle the enemy remains and I cant re-enter the battle when back in range...
    in Battle End Comment by Windkeep May 2020
  • I recommend turning on gizmos in unity and then running the game and adjusting the settings in the game as you like them. It helps you get a better feel of the settings as you're changing them.
  • Awesome works, thanks.
    in Battle End Comment by Windkeep May 2020
  • My scenes are in 3D with 3D models. I have a camera setup in Ork that faces the characters in a 2.5 D view.
  • I dont know if this is too much to ask, but a runtime editor, especially for tweaking the enemy AI.
  • Look into battle settings and and battle end events.
  • For the mecanim animation bug, i find that its best to do a stop combatant idle animation followed by a brief wait then play the animation. Also, i use the combatant animation event instead of mecanim animation. The Mecanim animation event is very r…
  • I recently updated to ORK 2.16 and i'm having an issue with the animations. The character is playing mecanim animations from a different animation setup, i even deleted the animation from the animation controller but its still playing.
  • Can u add tags to block damage zones so they can be activated on ability instead of always active.
  • Would it be possible to have a damage dealt variable in formulas so I could use different damage animations in the calculate step. E.g.. if damage
  • Awesome! works really well. I added an avatar mask so i can move while i'm shielding. There anyway i could make the AI perform it?
  • One way to define a range is to use it it in a formula. How i did it: ATK *(random value range .75-2). So basically if your sword attack is 10, you will hit anywhere from 7 - 20.