@Shadow_Fire Its updated quite a bit, brand new textures, effects, and mechanics but focusing on developing now and I m behind on showcase material, a new video is planned for the next week though :)
Thanx everyone :)
Even though using Mecanim with ORK needs some extra customization (like having the duration of the animations). But I suggest you to go Mecanim all the way, you will find it handful later with transitions and weapon checks etc.
I'm in, not for the free makinom, but for the support, you give all these years. I started 2,5 years ago without even knowing what is Unity or coding, and in 2 weeks I have my own booth at the biggest gaming event in my Country, and ORK played a big…
keep a full backup, this is a must. BTW if you importing the project from the beginning, is a good chance to upgrade to 2017.1 (even .2 in a few days). So all this work will also benefit you with the new version.
these might help you.
I would start by making a backup and start checking/deleting the last js fi…
yes thats how it goes, your editor project could be 100gb and the build itself only 5gb, you have assets and stuff you don't really use inside the project folders, many demos, many models/textures etc. So your build will not be even close to your pr…
Trying to make an already prefab in the scene my player, I have a combatant component on him with the player faction, and an event to join him in active player group, but when I do a check with the event Is player it returns a fail. What else do I n…
Well that sounds ok if I understood correctly, because the problem is when dragging items from inventory to equipment menus, so if they don't flash then we don't have the problem of sometimes equipment not accepted in the equipment part.
Found a solution that seems to work, for anyone needs it too, just have this script on your content prefab you want to disable drag scrolling (so only the scrollbar works).
public void Start()
Haha damn every update I see something is fixing about the flashing on UI and I think here we are!! But! This bug I found is furious and lasts for over 3 updates :P so yeah, still having the same issue described in previous post :)))