Hey!
In Active Turn Based combat, when combat starts what could cause the system to create a new player instance?
I'm not using any spawn or destroy events.
When I search in debug mode the field leader is my player, but battle leader is new player…
Thank you. The core of the issue was caused by dead player spawning in the title menu, so it was causing a second game over the menu to appear along with some fade issues. But because of the scene load in between, it appeared as if the original game…
Hello, why are object variables etc. tied to groups in save options?
For example, I'm saving my own player/group but I want to save object variables on triggers etc.
Another question is, would ork save byte array?
I'll list all possible generic interactions that come to mind atm.
Split/Merge items
Drag and Drop:
- To equipment slot, equip
- To drop slot, drop on ground
- To same id item, merge request
- To different item, swamp place
- To empty slot, mov…
The Slider and Abilities codes updated to fix some issues.
Here is Status Effect similar to abilities
using System.Collections;
using System.Collections.Generic;
using ORKFramework;
using UnityEngine;
namespace Animmal.YezugaRPG
{
public cl…
Status value. Ok this is a bit complex, so you might want to cut code you don't need.
I basically have an Advanced Slider Bar component. It supports bars that have preview functionality and lock functionality.
Preview is when you want a copy of …
For Ability Tracker you need to setup a ability item prefab and ability list. I call them skills hence the naming.
CharacterSummarySkillList component which will spawn abilities of defined ability types.
using System.Collections;
using System.Co…
Experience Tracker
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using ORKFramework;
namespace Animmal.YezugaRPG
{
public class CharacterSummaryExperience: CharacterSummaryIt…
Nice to see the progress.
One thing I would suggest, add a lot of public delegates for things that custom coders might need to hook into.
Stuff like add/remove an item in inventory or collectors, something updating that might need to be reflected…
@krup_ek With custom coding, it is. With built-in functionality, it might be hard.
I have worked on an outsource project that used ORK as the basis for the Homm style game.
Essentially you can use combatant group as the "inventory" for the comba…
I seem to have resolved this issue by placing the assembly file in the top folder and source code and ORK DLL in a sub folder. Now on to fixing other issues :D
I am using assembly definition, which ties source code into OrkFramework.
But would the game proceed to the game event running phase if the source code was stripped? Shouldn't it have complained before that?
The frustrating part is a completely …
Hi, thanks.
I added the link.xml with example lines and the error still persists.
I also did a completely blank project, just importing ORK and changing the source code.
Here I made a simple example where game just spawns a capsule collider as…
The source code version deletes the OrkFramework.dll in favor of physical source code and then uses assembly file OrkFramework to tie in the data.
In error it says "OrkFramework" filename cannot be found, is Data object searching physically for Or…