In my example I started the battle scene directly in Unity (via the play button), so there was nothing else happening in the game, yet it was still unpredictable. I don't see what could be interfering with it if there's nothing else happening.
And …
I've had a chance to test things out a bit, and the 2nd solution seems to work in theory, however when I set the battle to autostart it doesn't happen consistently. I've tested this by adding a debug log to the custom battle start event, and just pl…
Hey thanks a bunch. I followed the tutorial you linked to get everything setup to where it is and it's worked well for random encounters.
I'll give the approach you mentioned a try. It's at least helpful to understand what options are worth pursuin…
This clarifies a few things. I didn't realize that when loading a new scene it brings in the Battle object. I already had another Battle object in the fight scene, so I've removed that.
It still seems a bit confusing to specify the spots under the …
Hey thanks for the suggestions. At least I feel like I understand the problem, just originally wasn't sure if I wasn't going down a rabbit hole unnecessarily. I might just forego this for now, but I'll try to give it another shot at some point. Appr…
I knew the NPC would get removed, was just trying to say that it doesn't seem to be the solution I'm looking for.
The battle is taking place in the same scene as the NPC interaction and the player needs to fight against something, so I'm guessing I…
I tried destroying the combatant but it destroyed the NPC it was attached to as well.
You're description of the Scene ID is what I expected. I'm pretty sure the Battle component wasn't using it but I can double check.
Thanks for your help.
I understand how to set the consumables to a default value globally, but was trying to do it for a specific combatant. It turns out I was using the Event Object instead of the Starting Object.
Also as an aside, I have an ORK Game Starter in the "ci…
You are correct, I had User Changes set for critical damage instead of Target Changes. I didn't realize it was happening on a critical hit but makes sense in retrospect.
Thanks for your help!