I noticed something odd.
Under Combatants > Combatants
If you select say Brown Pants then Edit text
The text input drags severely in speed. Its only the Combatants > Combatants menu the rest of them are fine to my knowledge. Also affects th…
hahah I'm and idiot
The camera issue was totally my fault. I accidentally used spaces in the custom camera name. False alarm! >_> oopsy...
Just letting you guys know here too since I brought it up.
Make sure your Camera's behavior name matche…
All Star Character Collection is currently on sale for 35$ normally 150 apparently.
Pretty good for prototyping looks like.
https://assetstore.unity3d.com/en/#!/content/43181
Just poked around in it and its pretty diverse. Seems to lack a female …
DL Try changing the pivot point in the editor. Yours is set to either local or global. Try switching it to (local center I think will fix it) Mine do that too.
That's fantastic timing Gil! I know it wasn't Unity 5.6 supported but I had literally just started poking the new editor with 5.10 to see the new changes.
Do you see foresee any upgrades issues?
Or will it be the seamless as usual? :)
One I would like is a demo showing us how to build a system that will switch the current characters class either via a menu item or NPC interaction. Like in FFXI you talk to the Moogle and choose your unlocked JOB or in FF6(?) you can change it whe…
If you do get Gitbash, I have a script folder and a .bashrc file with helpful Alias's
I can share with you with some bash scripts I wrote to make it much easier to manage.
Yeah, you just set it up as you want it to look in the inspector then drag it down to your folder. The text will change to blue, so you'll know you've done it correctly. You can then remove it from whatever scene your in since your made your prefab …
You need to add small waits before and after the camera adjustments. I always seem to miss that step, its really easy to accidentally skip!
Just set the wait to something like .2 and it will fix your issue.
Iv done those tutorials multiple times on…