Thanks GiL. I worked for the past few hours trying to fix it so the knight walks. I got it so that he starts idle, follows me, attacks me, and his legs go halfway through the walk animation and pause and he floats after me. I am not sure if i improv…
Thanks. I fixed the death animation, it works well now. (battle death event was set to lowercase death and not Death) Here is a screenshot of my animation controller setup, the names are correct, but I have no script controlling them. In Ork and in …
Those are just the names I gave them. The animations inside the states, their names, match the animations in Ork setup animation. So that walk 0 in animator, has "Walk" animation referred to . And is set up as "Walk" in ork. The node names might not…
I solved the death animation. My static knights have the walking animation playing and I cannot get them to stand there idle. I had to put Walk, Walk, attack, for the nodes in the animation controller, then for the animation in ork, i had to put Wal…
My knights death animation wont show .i set it in ork animation for him..layer 2. I am using mechanim animations. Any more help greatly appreciated. Thanks.
ps. please see my mechanim controller here.
https://aestrelon.neocities.org/SCREENSHOTS/t…
Well that worked out well. Upon opening Unity this morning and testing the guard, he did not disappear. But he jerks from an idle stance between attacks. I had trouble with the mechanim tutorial and ended up changing it a bit. It might be the model,…
Thank you so much GiL. I really appreciate it. I should not run into any more battle issues hopefully. The rest is basically me making the game. Thanks!! :-D
Got the cost down to $1310, to buy assets, but , I had to leave out things like the jungle zone, and weather effects, but the main things are there. Going to take me a long time to save up that but I will. and Boom, I'll publish. I really have to fo…
Great! Thank you dlevel! i am going to simplify my game to just pay for the gaia asset, and then maybe some castles and a cave and dungeon. Then get a creatures pack. and just accept that the creatures and dungeon will be from the store, but my terr…
ok GREAT dlevel awesome advice . I will try to change the models. How do I change the tint and size or things on a creature model bought from the asset store please? To make it more unique?
ok thanks very much for checking that. I am not sure how I will release my game now to the public though. UserName yes I will share the game, not sure now what to do, also the game is only like 60 percent done. so will be a while.
wow great, i did not even know that. thank you! also, should my monsters have "use gravity" enabled on their rigidbodies? please. Thanks very much. GiL
Thank you for that. edit: On my creatures' rigidbodies, should I be enabling gravity? I was unable to set a variable name when I set it to type bool. But that is what I basically did, although I don't think i remember seeing the word variable key. b…
edit: after hours of pulling my hair out...unable to make the use requirements work.. I have decided to make a "no.fly.token" item where i don't name it. The name is blank, so it just shows up blank in special items in inventory. I give the token to…