Firex said: And also something like unlocks too where as you progress in the story you unlock different levels or areas and skills
ORK Framework absolutely does that. In almost any way you would want. You could, for example, condition the availabili…
@Acissathar That was a helpful tip. I did find more info on CSV files using that search method, but still couldn't find the how-to I was looking for. It may not exist anymore, since the CSV stuff in ORK has changed a few times since then. Much of …
Thanks so much. You helped me figure it out! It was a starting object vs. machine object mix-up. I thought I had a problem I didn't have (I thought I had something called a "default" parameter causing problems, but I thankfully don't). Its alway…
gamingislove said: Definitely using Physics.BoxCast, so it uses whatever Unity does for a box cast :)
So sorry for the false bug report!
But knowing it was not a bug did help me find the problem. In case you were wonderin…
The bestiary is usually used like a record or journal (e.g. a book). It is typically used to keep track of what information the player has learned while playing the game, usually information about the monsters, or "beasts" the player has seen (the …
Ah yes, I see that the Simple Move smoothing is affecting the AI-controlled character. I had assumed it would also affect the movement of a player-controlled character (using an ORK button controls setup), but I now understand that may not be so. …
My Makinom is the version (2.3.0) that comes with ORK3 (3.2.0). Unity version is 2020.3.31. So I think the setup should be correct. Here is a screenshot of the button during play mode. It is set up as a HUD, but uses the button component's On Cli…
gamingislove said: They can be used by UI component's event handlers to call the function with a parameter you define.
I'm not quite sure how to do this. I can fire a machine through the On Click () event using an Animation …
I'm a rank amateur, so my knowledge is sketchy at best! If it is a gacha game, you'll need solid online capabilities. All I know about the internet is that it is a series of tubes and some kind of superhighway, so I can't speak for ORK's tools in …
gamingislove said: make sure the Image component isn't used in any of the UI Content
That was it. I had the image assigned to the "sprite" field. I admit, I don't understand most of the new UI system (I miss old ORK2 WYSIWYG!). Getting close to a…
Night said: If you are confused somewhere just ask I'm happy to help.
I could use a bit more help. I took your advice to use a choice button, and finally figured out my earlier trouble (I was adding control UI game objects from the menu, assuming t…
Makinom and ORK are super flexible. ORK framework is designed to add RPG elements to Makinom, and Makinom can make almost any kind of game. I don't know puzzle and dragons, but between just the sample tutorials in Makinom and ORK, there are puzzle…
To clarify regarding firing a schematic when the mouse is released over the icon button (but canceled if the cursor is dragged away): is the unity Button component the way to do that, or does Makinom allow that kind of mouse selection (vs. launching…
You must have a closet full of capes, Night. Because you're a straight-up hero (and you too, GiL, as always). This will certainly help me understand things better. I'm sure I misunderstand the feature, but the focus-over option I was referring to…
I went back to fiddle some more with the problem scene, and found that when I delete or deactivate my player's spawn point (i.e. don't spawn the player combatant), there is no error.
Here are the screenshots for the spawn point, schematic, and run-t…