Next update will add an option to show the total bonus of a combatant coming from all bonuses on it (equip, effects, etc.).
The
HUD Attack Modifier List is used to list the attack modifiers, i.e. the parent/overall modifier which contains it's attributes. It'd need to use a prefab that has the
HUD Attack Modifier Attribute List component that lists the individual attributes of the attack modifier.
Or, if you e.g. want to display a specific modifier or only have 1 attack modifier in your project (with it's attributes), you can use the
HUD Attack Modifier (Content Provider) to select a specific attack modifier and use a
HUD Attack Modifier Attribute List component to list the attributes.
E.g. an
example setup is part of the 3D RPG Playground tutorials.
Turning on the new option will simply only show the modifiers/attributes if they are relevant to the current action during target selection.